* You can init the grabber without any preview or textures etc if you want to just have recording functionality without the draw * Adds setting codec by name (didn’t do it by ID -> let me know if that would be good) * Adds setting devices by name (overloaded so you can still use ID numbers)
* Records video and audio in sync (you can turn the audio off if you just want the video, but I didn’t make it do the reverse -> let me know if that would be good)
So I present you with a beefed up ofxQTVideoGrabber that: I got this happening on it’s own over here, by implementing this, but decided to extend James George’s most excellent work on QTKit Video Playing and Grabbing over here (or on his-github). This old chestnut is finally solved, at least for Mac OSX 10.6+īasically it takes QTKit to do it -> no mucking round with timestamps, recording audio and video separately, recombining them with QT7 SDK, FFMPEG, a blunt sword, etc etc…